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| EDITOR F.A.Q.s |

  1. Why do duplicated MP scenes not contain recovery points?
  2. Why are textures not drawn after the "open scene" operation?
  3. Why do I not have the possibility to save a scene into a different directory than the one it was created in?
  4. Why is the texture not drawn for an object I just inserted into the scene?
  5. How can I test my own scene?
  6. Why is it not possible for me to connect to several user maps?
  7. How do I move things around?
  8. The objects move too fast! Can I slow them down for more precise movement?
  9. The camera flies too fast! Can I slow it down?
  10. Is it necessary for a scene to have its own level.c and sound.c script files?
  11. The "Undo" function does not work when I delete an object from my scene. What is the problem?
  12. How can I change the thumbnail of a scene?
  13. Which types of DDS compressions should I use?
  14. Sometimes, some objects appear to be hidden all of a sudden - I cannot see them, but I can still select them. What is the problem?

1. Why do duplicated MP scenes not contain recovery points?
Recovery points, Level items and Spectator cameras are new object types recently added to the user editor. That is why scenes taken from Vietcong cannot contain them. However, if you use these objects in the duplicated scenes, they will work.

2. Why are textures not drawn aer the "open scene" operation?ft
This is probably because you have saved the *.sco file into a different directory than the one it was created in.

3. Why do I not have the possibility to save a scene into a different directory than the one it was created in?
An *.sco file should never be saved into a different directory than the one it was created in. This is because the file refers to the data structure of that directory. If you move it or save it somewhere else than the proper directory, some of the textures will not be found (and drawn) plus the scene finalization process will not be performed correctly.

4. Why is the texture not drawn for an object I just inserted into the scene?
-If you insert your own *.bes object into the scene, you will need to use the Rebuild TexDB command in the Databasetab. After that, all newly included textures will be drawn.

- The texture dimensions must be in the power of two. This restriction comes from using the DirectX technology. Thus, if the texture has the dimensions of 640x480, it has to be scaled down to 512x512. It would be useless to scale it up to say 1024x512.

5. How can I test my own scene?
If a scene has been finalized, it can be played with other players that have the editor installed. You can create a MP server in the editor from the menu: Game / Game Menu.

6. Why is it not possible for me to connect to several user maps?
This situation can occur when you finalize a scene on more computers than one and then attempt to connect to a server on one of them. This procedure can result in different map versions on different computers. This is why it is necessary to finalize a map on a single computer and only after this has been done, copy it to all the others.

7. How do I move things around?
Activate the Move function by pressing the [M] key.

After that has been done, you can decide which axes you want to move the object(s) along. By default, you can move an object along the x and y axes only (i.e. to the sides only, not up or down).

Use the following combinations of keys to constrain the movement to a single axis:

[shift] -> X
[ctrl] -> Y
[ctrl+shift] -> Z

8. The objects move too fast! Can I slow them down for more precise movement?
Use the [1] - [0] (symbol keys) to set the movement speed.

9. The camera flies too fast! Can I slow it down?
Use the [+]/[-] keys on NumPad to set the camera movement speed.

10. Is it necessary for a scene to have its own level.c and sound.c script files?
No, it is not. If the finalization routine does not find them, it will use the default script for both.

11. The "Undo" function does not work when I delete an object from my scene. What is the problem?
The "Undo" function only applies to changes of the transformations and properties. It does not apply to deletion.

12. How can I change the thumbnail of a scene?
You can save your own thumbnail as "thumb.bmp" in

\[game dir]\levels\[level dir]\data\[sub-level dir]\

Its resolution must be 290x186 pixels.

13. Which types of DDS compressions should I use?
The recommended compression types for the *.dds files are DXT1 and DXT5.
The DXT1 type is suitable for textures with no Alpha channels or with a one-bit mask, while DXT5 should be used exclusively for textures with Alpha channels.

14. Sometimes, some objects appear to be hidden all of a sudden - I cannot see them, but I can still select them. What is the problem?
This occurs when you press the NumPad [ENTER] key. This "locks" the camera view and the only objects that continue to be drawn are the ones that were in the camera's field of view when the key was pressed. Press the NumPad [Enter] key once again to revert back to normal.









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